Showing posts with label eternal sonata. Show all posts
Showing posts with label eternal sonata. Show all posts

Wednesday, April 16, 2008

GTA IV...

GTA IV is set to be released soon and I haven't even started my army of two, eternal sonata and disc 2 of lost odyssey (NIAMA talk about bad timing)... Will I ever get to them after I am done with GTA??? Knowing me, I probably wouldn't... NIAMA what a waste of money...

Tuesday, November 27, 2007

Dreaming For Another Hour...

Now that I have spent another hour with eternal sonata, here are my thoughts...

The Story:

As mentioned in my previous post, the story is involving (albeit a little childlike at times - this lends the game an innocence that is not only refreshing but also effective in conveying a myriad of feelings throughout the plot twists) and the characters are well developed... The characters are very believable thanks to thought that went into the dialog as well as the effort spent on their voice acting... The themes in the game may appear childish to some but alot of what is mentioned in the game does happen in our current environment... The development of the plot is also well paced... The player is not bombarded with too many cutscenes with extraneous info (ala the MGS series) and is just told what he/she needs to know at that point in time...

Video / Audio:

The visuals and audio are brilliantly done... The visuals are well detailed and colourful while the sound is bolstered by a brilliant soundtrack and top class voice acting...

Gameplay:

Gameplay is based on a tried and tested format... Save points are scattered across the world and are not too far from one another to cause the player to replay large portions of the map due to the death of the party...

Battles can be avoided by merely sidestepping the enemies (ala blue dragon - thank goodness for the game being random encounter free!!!)... When the player decides to engage the battle by running into the enemy, an action gauge is used (turns are dependent on the speed rating of each character i.e. faster characters get their turns first and vice versa) and portions of the gauge are used up when an action (moving, attacking etc.) is performed, once the gauge is depleted, the turn is passed to the next character...

The inventory and party screens are simpler than its other jrpg counterparts and this in my opinion is a good thing... It allows the player to spend more time living the adventure rather than looking at stats and equipping their characters...

Overall:

Everything looks and feels good... This is miles ahead of the subpar jrpgs that preceded it... Those jrpgs may have boasted larger budgets, more famous talents and better advertising but this is definitely the best jrpg on the xbox 360 at this point in time...


A Wonderful Dream...

Its just beautiful... Wonderfully executed... I've just spent 25 mins with namco bandai's latest jrpg, eternal sonata and I must say, that I'm loving everything about it... You are drawn into the game within minutes, thanks to the brilliant voice acting (the japanese voice acting is better but the english voice acting is no slouch), relaxed pace and splendid artwork... This was worth the wait... Well worth the wait... I'll spend more time with the game in the coming days and will update once I explore the game further... But from I see so far, this is miles ahead of the other games I played this year...


Thursday, November 22, 2007

Eternal Sonata...

It arrived!!! Unfortunately its a real busy week... Might only have time to play with it next week... If nothing has changed since the demo, it would be a damn fine purchase... I just hope its they sent the english language version as requested instead of the japanese one...